PlayStation 5 is Sony’s best-selling game console after its global sales of over 10 million. The new console reached the milestone on July 18th, less than a month faster than the PlayStation 4. Other sales figures released by Sony include Spider-Man Miles Morales, which has sold more than 6.5 million copies since its launch last year. The exclusive return of PS5 released in April has exceeded 560,000 copies, and the “Ricky and Dingdong: Separation of the Rift” released last month has more than 1.1 million copies worldwide. At the same time, MLB: The Show 21 developed by Sony San Diego was released on non-PlayStation platforms and has sold more than 2 million worldwide. The game actually has more than 4 million players and is included in the Xbox Game Pass subscription service. The sales performance of PlayStation 5 depends on the company’s ability to meet demand, and the console has sold out globally.
CEO Jim Ryan said in a statement that improving inventory levels remain a top priority. In an interview with GamesIndustry.biz, Ryan added that PS5 has achieved “double-digit growth” in terms of engagement, both in terms of monthly users and game time. Compared with the PS4 startup window. “No matter how you look at it, the level of engagement on the platform is the highest we have ever seen,” he said. “Whether it is the number of people measured by indicators such as MAU [monthly active users] or the time these people spend playing games. Compared with the PS4 release window, these two indicators show very significant double-digit growth. The previous brand. This is indeed the case. We are convinced of the feature set of the new platform. We work hard internally and with our partners to ensure that the game lineup is very strong.
We continue to provide the community with excellent games from PlayStation Studios. , Such as M LB: The Show, Return and Ratchet and Clank: Rift Apart. But to be fair, this participation surprised us in a very good way. “In terms of which markets are showing the greatest demand, Ryan added that it is too early to draw conclusions. However, he is excited about China’s response to the PS5. “It is too early to say, Chris,” he said, “Demand in various regions is still very strong, and the sales data of individual countries is only a reflection of inventory allocation decisions. As we enter 2021 and 2022, we will learn more. “The only version I want to talk about is China. The console game mode is not well established there. Everything is free and mobile, but we think it might be time. Suitable to change this, we roll some dice. We made a lot of noise during the release, we allocated a large amount of inventory, and sold very, very fast. The kind of energy we see in the West. This is still the first day, but this encourages us. “